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IJCV
2006
116views more  IJCV 2006»
15 years 6 months ago
Contextual Inference in Contour-Based Stereo Correspondence
Standard approaches to stereo correspondence have difficulty when scene structure does not lie in or near the frontal parallel plane, in part because an orientation disparity as we...
Gang Li, Steven W. Zucker
MVA
2007
216views Computer Vision» more  MVA 2007»
15 years 6 months ago
Pose estimation for objects with planar surfaces using eigenimage and range data analysis
In this paper we present a novel method for estimating the object pose for 3D objects with welldefined planar surfaces. Specifically, we investigate the feasibility of estimating...
Ovidiu Ghita, Paul F. Whelan, David Vernon, John M...
TSMC
2008
225views more  TSMC 2008»
15 years 6 months ago
Robust Methods for Geometric Primitive Recovery and Estimation From Range Images
We present a method for the recovery of partially occluded 3D geometric primitives from range images which might also include non-primitive objects. The method uses a technique for...
Irina Lavva, Eyal Hameiri, Ilan Shimshoni
TOG
2008
135views more  TOG 2008»
15 years 6 months ago
Where do people draw lines?
This paper presents the results of a study in which artists made line drawings intended to convey specific 3D shapes. The study was designed so that drawings could be registered w...
Forrester Cole, Aleksey Golovinskiy, Alex Limpaech...
SI3D
2010
ACM
16 years 1 months ago
Volumetric obscurance
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
Bradford James Loos, Peter-Pike Sloan