Motivated by the requirements of the present archaeology, we are developing an automated system for archaeological classification and reconstruction of ceramics. Due to the natur...
This paper introduces a programmable approach to non-photorealistic line drawing from 3D models, inspired by programmable shaders in traditional rendering. We propose a new image ...
We address the problem of model based recognition. Our aim is to localize and recognize road vehicles from monocular images in calibrated scenes. A deformable 3D geometric vehicle...
We examine the problem of editing complex 3D objects. We convert the problem of editing a 3D object of arbitrary size and surface properties to a problem of editing a 2D image. We...
Whenever approximate 3D geometry is projectively texture-mapped from different directions simultaneously, annoyingly visible aliasing artifacts are the result. To prevent such gho...