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CGF
1998
213views more  CGF 1998»
15 years 6 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
SIGGRAPH
1998
ACM
15 years 11 months ago
Synthesizing Realistic Facial Expressions from Photographs
We present new techniques for creating photorealistic textured 3D facial models from photographs of a human subject, and for creating smooth transitions between different facial e...
Frederic H. Pighin, Jamie Hecker, Dani Lischinski,...
ECCV
2006
Springer
16 years 8 months ago
Camera Calibration with Two Arbitrary Coaxial Circles
Abstract. We present an approach for camera calibration from the image of at least two circles arranged in a coaxial way. Such a geometric configuration arises in static scenes of ...
Carlo Colombo, Dario Comanducci, Alberto Del Bimbo
CVPR
2012
IEEE
13 years 9 months ago
From Pictorial Structures to deformable structures
Pictorial Structures (PS) define a probabilistic model of 2D articulated objects in images. Typical PS models assume an object can be represented by a set of rigid parts connecte...
Silvia Zuffi, Oren Freifeld, Michael J. Black
BMVC
2002
15 years 9 months ago
Integrated Shape and Pose Modelling
Flexible Shape Models (FSMs), have been widely used for modelling shape variations of deformable objects [4]. A major limitation of this approach is that it assumes a near fronto-...
M. Benjamin Dias, Bernard F. Buxton