We present a simple method to render complex 3D models at interactive rates using real-time displacement mapping. We use an octree to decompose the 3D model into a set of height f...
Abstract. Surface-based morphometry (SBM) is widely used in biomedical imaging and other domains to localize shape changes related to different conditions. This paper presents a co...
Jing Wan, Li Shen, Shiaofen Fang, Jason McLaughlin...
One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuri...
Artificial Development Systems have been introduced as a technique aimed at increasing the scalability of evolutionary algorithms. Most commonly the development model is part of ...
This paper presents a novel methods to estimate the coordinates of a 3D object using the four vertices of a quadrangle and to track the markerless feature points. These methods ar...