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ICIP
2010
IEEE
15 years 4 months ago
Blind invisible watermarking for 3D meshes with textures
We propose to embed watermarks by modifying the texture mapping information of 3D models rather than modifying the geometry information or texture image as existing works do. We p...
Yang Liu, Balakrishnan Prabhakaran, Xiaohu Guo
ACMACE
2006
ACM
16 years 14 days ago
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equip...
Chen Mao, Sheng Feng Qin, David K. Wright
MICCAI
2004
Springer
16 years 7 months ago
Construction of 3D Dynamic Statistical Deformable Models for Complex Topological Shapes
Abstract. This paper describes the construction of 3D dynamic statistical deformable models for complex topological shapes. It significantly extents the existing framework in that ...
Paramate Horkaew, Guang-Zhong Yang
ECCV
2008
Springer
16 years 8 months ago
Surface Visibility Probabilities in 3D Cluttered Scenes
Many methods for 3D reconstruction in computer vision rely on probability models, for example, Bayesian reasoning. Here we introduce a probability model of surface visibilities in ...
Michael S. Langer
MICCAI
2000
Springer
15 years 10 months ago
Efficient Semiautomatic Segmentation of 3D Objects in Medical Images
Abstract. We present a fast and accurate tool for semiautomatic segmentation of volumetric medical images based on the live wire algorithm, shape-based interpolation and a new opti...
Andrea Schenk, Guido P. M. Prause, Heinz-Otto Peit...