We present methods for creating 3D graphical models of scenes from a limited numbers of images, i.e. one or two, in situations where no scene co-ordinate measurements are availabl...
David Liebowitz, Antonio Criminisi, Andrew Zisserm...
Computer-generated facial avatars have been increasingly used in a variety of virtual reality applications. Emulating the real-world face sculpting process, we present an interact...
Images formed by a human face change with viewpoint. A new technique is described for synthesizing images of faces from new viewpoints, when only a single 2D image is available. A...
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...