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ICML
2005
IEEE
16 years 7 months ago
Learning to compete, compromise, and cooperate in repeated general-sum games
Learning algorithms often obtain relatively low average payoffs in repeated general-sum games between other learning agents due to a focus on myopic best-response and one-shot Nas...
Jacob W. Crandall, Michael A. Goodrich
PLDI
2009
ACM
16 years 7 months ago
Sharing classes between families
Class sharing is a new language mechanism for building extensible software systems. Recent work has separately explored two different kinds of extensibility: first, family inherit...
Xin Qi, Andrew C. Myers
CHI
2005
ACM
16 years 7 months ago
Breakaway: an ambient display designed to change human behavior
We present Breakaway, an ambient display that encourages people, whose job requires them to sit for long periods of time, to take breaks more frequently. Breakaway uses the inform...
Nassim Jafarinaimi, Jodi Forlizzi, Amy Hurst, John...
CSE
2009
IEEE
16 years 1 months ago
How Did You Get to Know That? A Traceable Word-of-Mouth Algorithm
Word-of-mouth communication has been shown to play a key role in a variety of environments such as viral marketing and virus spreading. A family of algorithms, generally known as ...
Manuel Cebrián, Enrique Frías-Mart&i...
ICCS
2009
Springer
16 years 1 months ago
An Intelligent Tutoring System for Interactive Learning of Data Structures
Abstract. The high level of abstraction necessary to teach data structures and algorithmic schemes has been more than a hindrance to students. In order to make a proper approach to...
Rafael del Vado Vírseda, Pablo Ferná...