The use of real-time systems can differ from their initial design and requirements. New missions may take place in a more agressive environment and cause faults that are not manag...
This paper introduces the notion of witnessed presence arguing that the performative act of witnessing presence is fundamental to dynamics of negotiating trust and truth. As the a...
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
We propose a hybrid particle and texture based approach for the visualization of time-dependent vector fields. The underlying spacetime framework builds a dense vector field rep...
Daniel Weiskopf, Frederik Schramm, Gordon Erlebach...
Silicon technology will continue to provide an exponential increase in the availability of raw transistors. Effectively translating this resource into application performance, how...
Steven Swanson, Ken Michelson, Andrew Schwerin, Ma...