We propose Path Disruption Games (PDGs), which consider collaboration between agents attempting stop an adversary from travelling from a source node to a target node in a graph. P...
We designed and implemented a simple and fast heuristic for placing multiple labels along edges of a planar network. As a testbed, realworld data from Google Transit is taken: our ...
This paper reports on one aspect of the Joint Information Systems Committee (JISC)-funded project 'Scoping a vision of formative e-assessment', namely on cases of format...
Testing is a vital part of software development, and spreadsheets are like any other software in this respect. This paper discusses the testing of spreadsheets in the light of one...
We present ‘Screen codes’ - a space- and time-efficient, aesthetically compelling method for transferring data from a display to a camera-equipped mobile device. Screen codes ...