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GRAPHICSINTERFACE
2008
15 years 8 months ago
Single-pass GPU solid voxelization for real-time applications
In this paper, we present a single-pass technique to voxelize the interior of watertight 3D models with high resolution grids in realtime during a single rendering pass. Further, ...
Elmar Eisemann, Xavier Décoret
JVM
2004
118views Education» more  JVM 2004»
15 years 8 months ago
Java, Peer-to-Peer, and Accountability: Building Blocks for Distributed Cycle Sharing
The increased popularity of grid systems and cycle sharing across organizations leads to the need for scalable systems that provide facilities to locate resources, to be fair in t...
Ali Raza Butt, Xing Fang, Y. Charlie Hu, Samuel P....
VISSYM
2003
15 years 8 months ago
Isosurfaces on Optimal Regular Samples
Volumetric samples on Cartesian lattices are less efficient than samples on body-centred cubic (BCC) lattices. We show how to construct isosurfaces on BCC lattices using several ...
Hamish Carr, Thomas Theußl, Torsten Möl...
ESM
1998
15 years 8 months ago
Developing Interest Management Techniques in Distributed Interactive Simulation Using Java
Bandwidth consumption in distributed real-time simulation, or networked real-time simulation, is a major problem as the number of participants and the sophistication of joint simu...
Jon Saville, Simon J. E. Taylor
GRID
2006
Springer
15 years 6 months ago
A Framework for Secure End-to-End Delivery of Messages in Publish/Subscribe Systems
In the paper we present a framework for the secure end-to-end delivery of messages in distributed messaging infrastructures based on the publish/subscribe paradigm. The framework ...
Shrideep Pallickara, Marlon E. Pierce, Harshawardh...