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IWEC
2008
15 years 8 months ago
Frame Selection for Automatic Comic Generation from Game Log
Recently, we have presented a comic generating system that visualizes an online-game play. Our system was inspired by a former work of Shamir et al. However, comics generated in th...
Tomonori Shuda, Ruck Thawonmas
CC
2005
Springer
118views System Software» more  CC 2005»
15 years 6 months ago
The complexity of constructing pseudorandom generators from hard functions
We study the complexity of constructing pseudorandom generators (PRGs) from hard functions, focussing on constant-depth circuits. We show that, starting from a function f : {0, 1}l...
Emanuele Viola
DATE
2008
IEEE
106views Hardware» more  DATE 2008»
16 years 1 months ago
Source-Level Timing Annotation and Simulation for a Heterogeneous Multiprocessor
A generic and retargetable tool flow is presented that enables the export of timing data from software running on a cycle-accurate Virtual Prototype (VP) to a concurrent function...
Trevor Meyerowitz, Alberto L. Sangiovanni-Vincente...
HPCS
2007
IEEE
16 years 1 months ago
Utilizing Averaged Configuations from Molecular Dynamics Simulation Trajectories
One of the challenges in the large-scale simulations required for many molecular systems (such as those of biological interested) is the recording, monitoring and visualization of...
Peter G. Kusalik, K. Gillis, J. Vatamanu
IJMI
2002
108views more  IJMI 2002»
15 years 6 months ago
Learning anchor verbs for biological interaction patterns from published text articles
: Much of knowledge modeling in the molecular biology domain involves interactions between proteins, genes, various forms of RNA, small molecules, etc. Interactions between these s...
Vasileios Hatzivassiloglou, Wubin Weng