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MM
2006
ACM
189views Multimedia» more  MM 2006»
16 years 11 days ago
Real-time computerized annotation of pictures
Automated annotation of digital pictures has been a highly challenging problem for computer scientists since the invention of computers. The capability of annotating pictures by c...
Jia Li, James Ze Wang
ISCA
2005
IEEE
181views Hardware» more  ISCA 2005»
16 years 21 min ago
Adaptive Mechanisms and Policies for Managing Cache Hierarchies in Chip Multiprocessors
With the ability to place large numbers of transistors on a single silicon chip, manufacturers have begun developing chip multiprocessors (CMPs) containing multiple processor core...
Evan Speight, Hazim Shafi, Lixin Zhang, Ramakrishn...
TRIDENTCOM
2005
IEEE
15 years 12 months ago
Divide and Conquer: PC-Based Packet Trace Replay at OC-48 Speeds
Today’s Internet backbone networking devices need to be tested under realistic traffic conditions at transmission rates of OC-48 and above. While commercially available synthet...
Tao Ye, Darryl Veitch, Gianluca Iannaccone, Suprat...
IMC
2005
ACM
15 years 12 months ago
Exploiting Underlying Structure for Detailed Reconstruction of an Internet-scale Event
Network “telescopes” that record packets sent to unused blocks of Internet address space have emerged as an important tool for observing Internet-scale events such as the spre...
Abhishek Kumar, Vern Paxson, Nicholas Weaver
NETGAMES
2005
ACM
15 years 12 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
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