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NETGAMES
2006
ACM
16 years 13 days ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
RSP
2005
IEEE
164views Control Systems» more  RSP 2005»
16 years 1 days ago
High Level Synthesis for Data-Driven Applications
Abstract— John von Neumann proposed his famous architecture in a context where hardware was very expensive and bulky. His goal was to maximize functionality with minimal hardware...
Etienne Bergeron, Xavier Saint-Mleux, Marc Feeley,...
VEE
2005
ACM
140views Virtualization» more  VEE 2005»
16 years 1 days ago
Planning for code buffer management in distributed virtual execution environments
Virtual execution environments have become increasingly useful in system implementation, with dynamic translation techniques being an important component for performance-critical ...
Shukang Zhou, Bruce R. Childers, Mary Lou Soffa
ISAAC
2005
Springer
153views Algorithms» more  ISAAC 2005»
15 years 12 months ago
Network Game with Attacker and Protector Entities
Consider an information network with harmful procedures called attackers (e.g., viruses); each attacker uses a probability distribution to choose a node of the network to damage. O...
Marios Mavronicolas, Vicky G. Papadopoulou, Anna P...
ASPLOS
2004
ACM
15 years 12 months ago
Compiler orchestrated prefetching via speculation and predication
This paper introduces a compiler-orchestrated prefetching system as a unified framework geared toward ameliorating the gap between processing speeds and memory access latencies. ...
Rodric M. Rabbah, Hariharan Sandanagobalane, Mongk...
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