There has been a flurry of works on video sequence-based face recognition in recent years. One of the hard problems in this area is how to effectively combine the facial configu...
This paper reports on an inquiry into the use of metadata, publishing formats, and markup in editormanaged open access journals. It builds on findings from a study of the document...
We present a non-photorealistic rendering technique for interactive exploration of isosurfaces generated from remote volumetric data. Instead of relying on the conventional smooth...
In the paper the idea is presented that emotions are the result of a high dimensional optimization process happening in the unconscious mapped onto the low dimensional conscious. I...
We introduce a new approach to mesh an animated implicit surface for rendering. Our contribution is a method which solves stability issues of implicit triangulation, in the scope ...