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FASE
2007
Springer
16 years 18 days ago
Activity-Driven Synthesis of State Machines
The synthesis of object behaviour from scenarios is a well-known and important issue in the transition from system analysis to system design. We describe a model transformation pro...
Rolf Hennicker, Alexander Knapp
SAC
2010
ACM
16 years 1 months ago
Extraction of component-environment interaction model using state space traversal
Scalability of software engineering methods can be improved by application of the methods to individual components instead of complete systems. This is, however, possible only if ...
Pavel Parizek, Nodir Yuldashev
PKDD
2009
Springer
107views Data Mining» more  PKDD 2009»
16 years 1 months ago
Neural Networks for State Evaluation in General Game Playing
Unlike traditional game playing, General Game Playing is concerned with agents capable of playing classes of games. Given the rules of an unknown game, the agent is supposed to pla...
Daniel Michulke, Michael Thielscher
ICDCSW
2005
IEEE
16 years 1 days ago
State Checksum and Its Role in System Stabilization
Although a self-stabilizing system that suffers from a transient fault is guaranteed to converge to a legitimate state after a finite number of steps, the convergence can be slow ...
Chin-Tser Huang, Mohamed G. Gouda
AAAI
2008
15 years 8 months ago
Structure Learning on Large Scale Common Sense Statistical Models of Human State
Research has shown promise in the design of large scale common sense probabilistic models to infer human state from environmental sensor data. These models have made use of mined ...
William Pentney, Matthai Philipose, Jeff A. Bilmes