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EUROPAR
2009
Springer
16 years 28 days ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
CSMR
2002
IEEE
15 years 11 months ago
Evolution Support by Homogeneously Documenting Patterns, Aspects and Traces
The evolution of complex software systems is promoted by software engineering principles and techniques like separation of concerns, encapsulation, stepwise refinement, and reusab...
Johannes Sametinger, Matthias Riebisch
SIGSOFT
2007
ACM
16 years 7 months ago
SLEDE: lightweight verification of sensor network security protocol implementations
Finding flaws in security protocol implementations is hard. Finding flaws in the implementations of sensor network security protocols is even harder because they are designed to p...
Youssef Hanna
CSI
2007
89views more  CSI 2007»
15 years 6 months ago
Writing and executing ODP computational viewpoint specifications using Maude
The Reference Model of Open Distributed Processing (RM-ODP) is a joint standardization effort by ITU-T and ISO/IEC for the specification of large open distributed systems. RM-ODP ...
José Raúl Romero, Antonio Vallecillo...
CODES
2006
IEEE
15 years 8 months ago
Efficient computation of buffer capacities for multi-rate real-time systems with back-pressure
A key step in the design of multi-rate real-time systems is the determination of buffer capacities. In our multi-processor system, we apply back-pressure as caused by bounded buff...
Maarten Wiggers, Marco Bekooij, Pierre G. Jansen, ...