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INFOCOM
2003
IEEE
15 years 11 months ago
MEDF - A Simple Scheduling Algorithm for Two Real-Time Transport Service Classes with Application in the UTRAN
— In this paper, we consider real-time speech traffic, real-time circuit-switched data (CSD) and non-real-time packetswitched data (PSD) in the UMTS Terrestrial Radio Access Net...
Michael Menth, Matthias Schmid, Herbert Heiss, Tho...
VISUALIZATION
2003
IEEE
15 years 11 months ago
LightKit: A lighting system for effective visualization
LightKit is a system for lighting three-dimensional synthetic scenes. LightKit simplifies the task of producing visually pleasing, easily interpretable images for visualization w...
Michael Halle, Jeanette C. Meng
DAC
2003
ACM
15 years 11 months ago
Force directed mongrel with physical net constraints
This paper describes a new force directed global placement algorithm that exploits and extends techniques from two leading placers, Force-directed [12] [26] and Mongrel [22]. It c...
Sung-Woo Hur, Tung Cao, Karthik Rajagopal, Yegna P...
MM
2003
ACM
133views Multimedia» more  MM 2003»
15 years 11 months ago
Real-time compression for dynamic 3D environments
The goal of tele-immersion has long been to enable people at remote locations to share a sense of presence. A tele-immersion system acquires the 3D representation of a collaborato...
Sang-Uok Kum, Ketan Mayer-Patel, Henry Fuchs
NETGAMES
2003
ACM
15 years 11 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
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