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ECML
2003
Springer
15 years 11 months ago
Self-evaluated Learning Agent in Multiple State Games
Abstract. Most of multi-agent reinforcement learning algorithms aim to converge to a Nash equilibrium, but a Nash equilibrium does not necessarily mean a desirable result. On the o...
Koichi Moriyama, Masayuki Numao
AAAI
2010
15 years 4 months ago
Non-I.I.D. Multi-Instance Dimensionality Reduction by Learning a Maximum Bag Margin Subspace
Multi-instance learning, as other machine learning tasks, also suffers from the curse of dimensionality. Although dimensionality reduction methods have been investigated for many ...
Wei Ping, Ye Xu, Kexin Ren, Chi-Hung Chi, Shen Fur...
ICASSP
2011
IEEE
14 years 10 months ago
A kernelized maximal-figure-of-merit learning approach based on subspace distance minimization
We propose a kernelized maximal-figure-of-merit (MFoM) learning approach to efficiently training a nonlinear model using subspace distance minimization. In particular, a fixed,...
Byungki Byun, Chin-Hui Lee
AAAI
2011
14 years 6 months ago
User-Controllable Learning of Location Privacy Policies With Gaussian Mixture Models
With smart-phones becoming increasingly commonplace, there has been a subsequent surge in applications that continuously track the location of users. However, serious privacy conc...
Justin Cranshaw, Jonathan Mugan, Norman M. Sadeh
ICDM
2007
IEEE
132views Data Mining» more  ICDM 2007»
16 years 27 days ago
Learning What Makes a Society Tick
We present a machine learning methodology (models, algorithms, and experimental data) to discovering the agent dynamics that drive the evolution of the social groups in a communit...
Hung-Ching Chen, Mark K. Goldberg, Malik Magdon-Is...