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TEDU
2011
243views Education» more  TEDU 2011»
15 years 1 months ago
Sketch Based 3D Character Deformation
Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
Mo Li, Golam Ashraf
TCIAIG
2010
15 years 1 months ago
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution
In this paper, we applied online neuroevolution to evolve nonplayer characters for The Open Racing Car Simulator (TORCS). While previous approaches allowed online learning with per...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
TWC
2010
15 years 1 months ago
Distributed power allocation in multi-user multi-channel cellular relay networks
In this paper, we consider the amplify-and-forward relaying transmission in the downlink of a multi-channel cellular network with one base station and multiple relay-destination pa...
Shaolei Ren, Mihaela van der Schaar
MMM
2011
Springer
244views Multimedia» more  MMM 2011»
14 years 10 months ago
Shape Stylized Face Caricatures
Facial caricatures exaggerate key features to emphasize unique structural and personality traits. It is quite a challenge to retain the identity of the original person despite the ...
Nguyen Kim Hai Le, Why Yong Peng, Golam Ashraf
CORR
2011
Springer
178views Education» more  CORR 2011»
14 years 10 months ago
Online Learning: Stochastic and Constrained Adversaries
Learning theory has largely focused on two main learning scenarios. The first is the classical statistical setting where instances are drawn i.i.d. from a fixed distribution and...
Alexander Rakhlin, Karthik Sridharan, Ambuj Tewari