The generation of accurate Line of Sight (LOS) visibility information consumes significant resources in large scale synthetic environments such as many-on-many serious games and b...
We introduce four measures for the change of coalitions in social networks. The first one measures the change of the agents in the network over time, The second one measures the ...
Guido Boella, Leendert van der Torre, Serena Villa...
Following recent interest in the study of computer science problems in a game theoretic setting, we consider the well known bin packing problem where the items are controlled by se...
In this paper, we consider the checkpoint problem in which given an undirected graph G, a set of sourcedestinations {(s1, t1), (s1, t1), . . . , (sk, tk)} and a set of fixed paths...
MohammadTaghi Hajiaghayi, Rohit Khandekar, Guy Kor...
Given a collection of Boolean spatio-temporal(ST) event types, the cascading spatio-temporal pattern (CSTP) discovery process finds partially ordered subsets of event-types whose ...
Pradeep Mohan, Shashi Shekhar, James A. Shine, Jam...