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COCO
2010
Springer
198views Algorithms» more  COCO 2010»
15 years 10 months ago
Derandomized Parallel Repetition Theorems for Free Games
—Raz’s parallel repetition theorem [21] together with improvements of Holenstein [12] shows that for any two-prover one-round game with value at most 1 − (for ≤ 1/2), the v...
Ronen Shaltiel
FSS
2006
82views more  FSS 2006»
15 years 6 months ago
From fuzzy logic to fuzzy mathematics: A methodological manifesto
The paper states the problem of fragmentation of contemporary fuzzy mathematics and the need of a unified methodology and formalism. We formulate several guidelines based on H
Libor Behounek, Petr Cintula
DIGRA
2005
Springer
15 years 12 months ago
Fictive affinities in Final Fantasy XI: complicit and critical play in fantastic nations.
Like many massively-multiplayer role-playing games, Final Fantasy XI is a persistent world with a heroic fantasy setting. This paper discusses fictive player identities, and descr...
William Huber
DIGRA
2005
Springer
15 years 12 months ago
Designing Goals for Online Role-Players
The increasing popularity of persistent worlds and the predicted rise of pervasive gaming, both having a strong inherent potential for role-playing, stress a classical challenge o...
Markus Montola
MHCI
2009
Springer
16 years 27 days ago
Using semantic descriptions for adaptive mobile games UIs
Mobile devices became powerful recently and wireless Internet access is becoming standard. One important class of networked, mobile applications are location based games, making e...
Pascal Bihler, Holger Mügge, Mark Schmatz, Ar...