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ATAL
2010
Springer
15 years 8 months ago
TacTex09: a champion bidding agent for ad auctions
In the Trading Agent Competition Ad Auctions Game, agents compete to sell products by bidding to have their ads shown in a search engine's sponsored search results. We report...
David Pardoe, Doran Chakraborty, Peter Stone
CORR
2008
Springer
217views Education» more  CORR 2008»
15 years 7 months ago
A Distributed Merge and Split Algorithm for Fair Cooperation in Wireless Networks
Abstract-- This paper introduces a novel concept from coalitional game theory which allows the dynamic formation of coalitions among wireless nodes. A simple and distributed merge ...
Walid Saad, Zhu Han, Mérouane Debbah, Are H...
ARSCOM
2006
102views more  ARSCOM 2006»
15 years 6 months ago
Fractal Sequences and Restricted Nim
The Grundy number of an impartial game G is the size of the unique Nim heap equal to G. We introduce a new variant of Nim, Restricted Nim, which restricts the number of stones a p...
Lionel Levine
176
Voted
ICGA
2008
100views Optimization» more  ICGA 2008»
15 years 6 months ago
Learning the Piece Values for Three Chess Variants
A set of experiments for learning the values of chess pieces is described for the popular chess variants Crazyhouse Chess, Suicide Chess, and Atomic Chess. We follow an establishe...
Sacha Droste, Johannes Fürnkranz
PUC
2007
102views more  PUC 2007»
15 years 6 months ago
Understanding movement for interaction design: frameworks and approaches
The results of a study of two computer games, that use human movement as direct input, were analysed using four existing frameworks and approaches, drawn from different disciplines...
Lian Loke, Astrid Twenebowa Larssen, Toni Robertso...