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ICALT
2008
IEEE
16 years 1 months ago
NUCLEO: Adaptive Computer Supported Collaborative Learning in a Role Game Based Scenario
This paper presents the adaptation model used in NUCLEO, a pilot e-learning environment that is currently being developed at the Complutense University of Madrid. The NUCLEO syste...
Pilar Sancho, Rubén Fuentes-Fernánde...
COLT
2003
Springer
15 years 12 months ago
A General Class of No-Regret Learning Algorithms and Game-Theoretic Equilibria
A general class of no-regret learning algorithms, called no-Φ-regret learning algorithms, is defined which spans the spectrum from no-external-regret learning to no-internal-reg...
Amy R. Greenwald, Amir Jafari
ICCBR
2010
Springer
15 years 10 months ago
Similarity-Based Retrieval and Solution Re-use Policies in the Game of Texas Hold'em
In previous papers we have presented our autonomous poker playing agent (SARTRE) that uses a memory-based approach to create a betting strategy for two-player, limit Texas Hold’e...
Jonathan Rubin, Ian Watson
AAAI
2006
15 years 8 months ago
A Compact Representation Scheme for Coalitional Games in Open Anonymous Environments
Coalition formation is an important capability of automated negotiation among self-interested agents. In order for coalitions to be stable, a key question that must be answered is...
Naoki Ohta, Atsushi Iwasaki, Makoto Yokoo, Kohki M...
CORR
2007
Springer
149views Education» more  CORR 2007»
15 years 6 months ago
Graph Entropy, Network Coding and Guessing games
We introduce the (private) entropy of a directed graph (in a new network coding sense) as well as a number of related concepts. We show that the entropy of a directed graph is ide...
Søren Riis