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CHI
2009
ACM
16 years 7 months ago
EyeSpy: supporting navigation through play
This paper demonstrates how useful content can be generated as a by-product of an enjoyable mobile multiplayer game. In EyeSpy, players tag geographic locations with photos or tex...
Marek Bell, Stuart Reeves, Barry Brown, Scott Sher...
CSE
2009
IEEE
15 years 10 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
ECAI
2004
Springer
16 years 4 days ago
Combining Multiple Answers for Learning Mathematical Structures from Visual Observation
Learning general truths from the observation of simple domains and, further, learning how to use this knowledge are essential capabilities for any intelligent agent to understand ...
Paulo Santos, Derek R. Magee, Anthony G. Cohn, Dav...
CAD
2007
Springer
15 years 6 months ago
Automatic body feature extraction from a marker-less scanned human body
In this paper, we propose a novel method of body feature extraction from a marker-less scanned body. The descriptions of human body features mostly defined in ASTM (1999) and ISO...
Iat-Fai Leong, Jing-Jing Fang, Ming-June Tsai
EUSFLAT
2009
220views Fuzzy Logic» more  EUSFLAT 2009»
15 years 4 months ago
Web Usage Mining: users' navigational patterns extraction from web logs using ant-based clustering method
Web Usage Mining is the process of applying data mining techniques to the discovery of usage patterns from data extracted from Web Log files. It mines the secondary data (web logs)...
Kobra Etminani, Mohammad R. Akbarzadeh-Totonchi, N...