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PROVSEC
2007
Springer
16 years 25 days ago
Formal Proof of Provable Security by Game-Playing in a Proof Assistant
Game-playing is an approach to write security proofs that are easy to verify. In this approach, security definitions and intractable problems are written as programs called games ...
Reynald Affeldt, Miki Tanaka, Nicolas Marti
179
Voted
CRV
2005
IEEE
198views Robotics» more  CRV 2005»
16 years 10 days ago
Analysis of Player Actions in Selected Hockey Game Situations
We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by kn...
Fahong Li, Robert J. Woodham
ICRA
2005
IEEE
124views Robotics» more  ICRA 2005»
16 years 9 days ago
Swarm Coordination for Pursuit Evasion Games using Sensor Networks
— In this work we consider the problem of pursuit evasion games (PEGs) where a group of pursuers is required to detect, chase and capture a group of evaders with the aid of a sen...
Luca Schenato, Songhwai Oh, Shankar Sastry, Prasan...
TACAS
2005
Springer
129views Algorithms» more  TACAS 2005»
16 years 6 days ago
A New Algorithm for Strategy Synthesis in LTL Games
Abstract. The automatic synthesis of programs from their specifications has been a dream of many researchers for decades. If we restrict to open finite-state reactive systems, th...
Aidan Harding, Mark Ryan, Pierre-Yves Schobbens
IPTPS
2004
Springer
16 years 2 days ago
Uncoordinated Load Balancing and Congestion Games in P2P Systems
In P2P systems, users often have many choices of peers from whom to download their data. Each user cares primarily about its own response time, which depends on how many other use...
Subhash Suri, Csaba D. Tóth, Yunhong Zhou