Sciweavers

6355 search results - page 292 / 1271
» From Logic to Games
Sort
View
DEON
2008
Springer
15 years 8 months ago
Changing Legal Systems: Abrogation and Annulment Part I: Revision of Defeasible Theories
Abstract. In this paper we investigate how to model legal abrogation and annulment in Defeasible Logic. We examine some options that embed in this setting, and similar rule-based s...
Guido Governatori, Antonino Rotolo
ACL
1996
15 years 8 months ago
Magic for Filter Optimization in Dynamic Bottom-up Processing
Off-line compilation of logic grammars using Magic allows an incorporation of filtering into the logic underlying the grammar. The explicit definite clause characterization of fil...
Guido Minnen
PPOPP
2009
ACM
16 years 7 months ago
Atomic quake: using transactional memory in an interactive multiplayer game server
Transactional Memory (TM) is being studied widely as a new technique for synchronizing concurrent accesses to shared memory data structures for use in multi-core systems. Much of ...
Adrián Cristal, Eduard Ayguadé, Fera...
CHI
2006
ACM
16 years 7 months ago
Text entry using a dual joystick game controller
We present a new bimanual text entry technique designed for today's dual-joystick game controllers. The left and right joysticks are used to independently select characters f...
Andrew D. Wilson, Maneesh Agrawala
CHI
2005
ACM
16 years 7 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...