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FSEN
2009
Springer
16 years 1 months ago
The Complexity of Reachability in Randomized Sabotage Games
Abstract. We analyze a model of fault-tolerant systems in a probabilistic setting. The model has been introduced under the name of “sabotage games”. A reachability problem over...
Dominik Klein, Frank G. Radmacher, Wolfgang Thomas
CDC
2008
IEEE
100views Control Systems» more  CDC 2008»
16 years 1 months ago
A pursuit game with range-only measurements
—We address a discrete-time, pursuit-evasion game with alternate moves played between two kinds of players: the pursuer and the evader. The pursuer wishes to capture the evader w...
Shaunak Dattaprasad Bopardikar, Francesco Bullo, J...
ICIW
2008
IEEE
16 years 1 months ago
Networking Aspects for Gaming Systems
As the evolution of computer technology introduces new advances in networks among others, online gaming becomes a new trend. Following the trends of our era, Games At Large IST Pr...
Christos Bouras, Vassilis Poulopoulos, Ioannis Sen...
INFOCOM
2008
IEEE
16 years 1 months ago
Information Concealing Games
— Consider the situation in which a decision maker (Actor) has to decide which of several available resources to use in the presence of an adversary (called Controller) that can ...
Saswati Sarkar, Eitan Altman, Rachid El Azouzi, Ye...
LICS
2008
IEEE
16 years 1 months ago
Winning Regions of Higher-Order Pushdown Games
In this paper we consider parity games defined by higher-order pushdown automata. These automata generalise pushdown automata by the use of higher-order stacks, which are nested ...
Arnaud Carayol, Matthew Hague, Antoine Meyer, C.-H...