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ICML
2004
IEEE
16 years 7 months ago
Communication complexity as a lower bound for learning in games
A fast-growing body of research in the AI and machine learning communities addresses learning in games, where there are multiple learners with different interests. This research a...
Vincent Conitzer, Tuomas Sandholm
CHI
2008
ACM
16 years 7 months ago
Stirring up experience through movement in game play: effects on engagement and social behaviour
The recent development of controllers designed around natural body movements has altered the nature of gaming and contributed towards it being marketed as a more social activity. ...
James Le Couteur, Nadia Berthouze, Siân E. L...
KDD
2009
ACM
184views Data Mining» more  KDD 2009»
16 years 1 months ago
Thumbs-Up: a game for playing to rank search results
Human computation is an effective way to channel human effort spent playing games to solving computational problems that are easy for humans but difficult for computers to autom...
Ali Dasdan, Chris Drome, Santanu Kolay, Micah Alpe...
GLOBECOM
2009
IEEE
16 years 1 months ago
Cooperative Strategy by Stackelberg Games under Energy Constraint in Multi-Hop Relay Networks
— This paper presents a cooperative relay strategy with a game-theoretic perspective. In multi-hop networks, each node needs to send traffic via relay nodes, which behave indepe...
Hyukjoon Kwon, HyungJune Lee, John M. Cioffi
WINE
2009
Springer
157views Economy» more  WINE 2009»
16 years 1 months ago
Mediated Equilibria in Load-Balancing Games
Mediators are third parties to whom the players in a game can delegate the task of choosing a strategy; a mediator forms a mediated equilibrium if delegating is a best response for...
Joshua R. Davis, David Liben-Nowell, Alexa Sharp, ...