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ROBOCUP
1997
Springer
91views Robotics» more  ROBOCUP 1997»
15 years 10 months ago
Generating Multimedia Presentations for RoboCup Soccer Games
Abstract. The automated generation of multimedia reports for timevarying scenes on the basis of visual data constitutes a challenging research goal with a high potential for many i...
Elisabeth André, Gerd Herzog, Thomas Rist
ICPR
2010
IEEE
15 years 5 months ago
A Game-Theoretic Approach to Robust Selection of Multi-View Point Correspondence
In this paper we introduce a robust matching technique that allows to operate a very accurate selection of corresponding feature points from multiple views. Robustness is achieved...
Emanuele Rodolà, Andrea Albarelli, Andrea Torsell...
CSCW
2012
ACM
14 years 2 months ago
Verbal coordination in first person shooter games
We explore how expert First Person Shooter (FPS) players coordinate actions using a shared voice channel. Our findings emphasize the importance of the temporality and spatiality o...
Anthony Tang, Jonathan Massey, Nelson Wong, Derek ...
CHI
2009
ACM
16 years 7 months ago
From interaction to trajectories: designing coherent journeys through user experiences
The idea of interactional trajectories through interfaces has emerged as a sensitizing concept from recent studies of tangible interfaces and interaction in museums and galleries....
Steve Benford, Gabriella Giannachi, Boriana Koleva...
SI3D
2006
ACM
16 years 19 days ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis