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SSS
2009
Springer
143views Control Systems» more  SSS 2009»
16 years 1 months ago
Self Adaptive High Interaction Honeypots Driven by Game Theory
High-interaction honeypots are relevant to provide rich and useful information obtained from attackers. Honeypots come in different flavors with respect to their interaction pote...
Gérard Wagener, Radu State, Alexandre Dulau...
LICS
2007
IEEE
16 years 29 days ago
Higher-Order Matching, Games and Automata
Higher-order matching is the problem given t = u where t, u are terms of simply typed λ-calculus and u is closed, is there a substitution θ such that tθ and u have the same nor...
Colin Stirling
ECSQARU
2007
Springer
16 years 26 days ago
Extending Classical Planning to the Multi-agent Case: A Game-Theoretic Approach
When several agents operate in a common environment, their plans may interfere so that the predicted outcome of each plan may be altered, even if it is composed of deterministic ac...
Ramzi Ben Larbi, Sébastien Konieczny, Pierr...
OTM
2007
Springer
16 years 24 days ago
Re-experiencing History in Archaeological Parks by Playing a Mobile Augmented Reality Game
This paper presents a mobile system that supports young students learning history at an archaeological site. It adopts gameplay as a novel and effective technique particularly suit...
Carmelo Ardito, Paolo Buono, Maria Francesca Costa...
AAMAS
2005
Springer
16 years 7 days ago
Evolving the Game of Life
It is difficult to define a set of rules for a cellular automaton (CA) such that creatures with life-like properties (stability and dynamic behaviour, reproducton and self-repai...
Dimitar Kazakov, Matthew Sweet