Sciweavers

6355 search results - page 259 / 1271
» From Logic to Games
Sort
View
164
Voted
ATAL
2005
Springer
16 years 6 days ago
Theory of moves learners: towards non-myopic equilibria
In contrast to classical game theoretic analysis of simultaneous and sequential play in bimatrix games, Steven Brams has proposed an alternative framework called the Theory of Mov...
Arjita Ghosh, Sandip Sen
CONCUR
2009
Springer
16 years 1 months ago
Winning Regions of Pushdown Parity Games: A Saturation Method
We present a new algorithm for computing the winning region of a parity game played over the configuration graph of a pushdown system. Our method gives the first extension of the...
Matthew Hague, C.-H. Luke Ong
LORI
2009
Springer
16 years 1 months ago
Strategy Elimination in Games with Interaction Structures
Abstract. We study games in the presence of an interaction structure, which allows players to communicate their preferences, assuming that each player initially only knows his own ...
Andreas Witzel, Krzysztof R. Apt, Jonathan A. Zves...
MIG
2009
Springer
16 years 1 months ago
Real-Time Character Control for Wrestling Games
This paper proposes a method to simulate the real-time interactions of tangling motions by two virtual wrestlers in 3D computer games. The characters are controlled individually by...
Edmond S. L. Ho, Taku Komura
GLOBECOM
2008
IEEE
16 years 1 months ago
Game Theoretic Solutions for Precoding Strategies over the Interference Channel
— In this paper, precoding strategies over interference channels are analyzed from a game-theoretic perspective. The Nash equilibrium and Nash bargaining solutions of precoding m...
Jie Gao, Sergiy A. Vorobyov, Hai Jiang