We show how a game-theoretic model of spam e-mailing, which we had introduced in previous work, can be extended to include the possibility of employing Human Interactive Proofs (h...
Dimitrios K. Vassilakis, Ion Androutsopoulos, Evan...
Requirements of reactive systems are usually specified by classifying system executions as desirable and undesirable. To specify prioritized requirements, we propose to associate a...
In realistic looking game environments it is important that virtual characters behave naturally. Our goal is to produce naturally looking gaze behavior for animated agents and avat...
Roberts’ theorem from 1979 states that the only incentive compatible mechanisms over a full domain and range of at least 3 are weighted variants of the VCG mechanism termed affin...
Abstract. In this paper, we present a game theoretic account of a subclass of ‘relevance’ implicatures arising from irrelevant answers. We show that these phenomena can be expl...