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CEAS
2007
Springer
16 years 25 days ago
A Game-Theoretic Investigation of the Effect of Human Interactive Proofs on Spam E-mail
We show how a game-theoretic model of spam e-mailing, which we had introduced in previous work, can be extended to include the possibility of employing Human Interactive Proofs (h...
Dimitrios K. Vassilakis, Ion Androutsopoulos, Evan...
CAV
2008
Springer
80views Hardware» more  CAV 2008»
15 years 8 months ago
Ranking Automata and Games for Prioritized Requirements
Requirements of reactive systems are usually specified by classifying system executions as desirable and undesirable. To specify prioritized requirements, we propose to associate a...
Rajeev Alur, Aditya Kanade, Gera Weiss
IVA
2009
Springer
16 years 1 months ago
Animating Idle Gaze in Public Places
In realistic looking game environments it is important that virtual characters behave naturally. Our goal is to produce naturally looking gaze behavior for animated agents and avat...
Angelo Cafaro, Raffaele Gaito, Hannes Högni V...
SAGT
2009
Springer
118views Game Theory» more  SAGT 2009»
16 years 1 months ago
A Modular Approach to Roberts' Theorem
Roberts’ theorem from 1979 states that the only incentive compatible mechanisms over a full domain and range of at least 3 are weighted variants of the VCG mechanism termed affin...
Shahar Dobzinski, Noam Nisan
TBILLC
2007
Springer
16 years 23 days ago
Implicatures of Irrelevant Answers and the Principle of Optimal Completion
Abstract. In this paper, we present a game theoretic account of a subclass of ‘relevance’ implicatures arising from irrelevant answers. We show that these phenomena can be expl...
Anton Benz