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ISCC
2007
IEEE
100views Communications» more  ISCC 2007»
16 years 28 days ago
A Caching Algorithm using Evolutionary Game Theory in a File-Sharing System
In a P2P file-sharing system, a node finds and retrieves its desired file. If multiple nodes cache the same file to provide others, we can achieve a file-sharing system with ...
Masahiro Sasabe, Naoki Wakamiya, Masayuki Murata
SIGCOMM
1994
ACM
15 years 10 months ago
Making Greed Work in Networks: A Game-Theoretic Analysis of Switch Service Disciplines
This paper discusses congestion control from a game-theoretic perspective. There are two basic premises: (1) users are assumed to be independent and sel sh, and (2) central admini...
Scott Shenker
CSL
2008
Springer
15 years 8 months ago
An Optimal Strategy Improvement Algorithm for Solving Parity and Payoff Games
This paper presents a novel strategy improvement algorithm for parity and payoff games, which is guaranteed to select, in each improvement step, an optimal combination of local str...
Sven Schewe
AIIDE
2006
15 years 8 months ago
Believable and Reactive Crowds in Next Generation Games
The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
Paul Kruszewski
182
Voted
DM
2010
90views more  DM 2010»
15 years 6 months ago
Knights, spies, games and ballot sequences
This paper solves the Knights and Spies Problem: In a room there are n people, each labelled with a unique number between 1 and n. A person may either be a knight or a spy. Knights...
Mark Wildon