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CSL
2006
Springer
15 years 10 months ago
Algorithms for Omega-Regular Games with Imperfect Information,
We study observation-based strategies for two-player turn-based games on graphs with omega-regular objectives. An observation-based strategy relies on imperfect information about t...
Krishnendu Chatterjee, Laurent Doyen, Thomas A. He...
AI
2007
Springer
15 years 6 months ago
What evolutionary game theory tells us about multiagent learning
This paper discusses If multi-agent learning is the answer, what is the question? [Y. Shoham, R. Powers, T. Grenager, If multiagent learning is the answer, what is the question? A...
Karl Tuyls, Simon Parsons
IJVR
2008
171views more  IJVR 2008»
15 years 6 months ago
The Potential of Human Haptic Emotion as Technique for Virtual Human Characters Movement to Augment Interactivity in Virtual Rea
Virtual Human Character movement is very essential on virtual reality game in order to perform natural or emotional movement. Basically, numerous researchers focusing on movements ...
Ahmad Hoirul Basori, Daut Daman, Mohd Shahrizal Su...
JSAC
2011
159views more  JSAC 2011»
15 years 1 months ago
An Anti-Jamming Stochastic Game for Cognitive Radio Networks
—Various spectrum management schemes have been proposed in recent years to improve the spectrum utilization in cognitive radio networks. However, few of them have considered the ...
Beibei Wang, Yongle Wu, K. J. Ray Liu, T. Charles ...
WOLLIC
2007
Springer
16 years 22 days ago
Hydra Games and Tree Ordinals
Hydra games were introduced by Kirby and Paris, for the formulation of a result which is independent from Peano arithmetic but depends on the transfinite structure of 0. Tree ordi...
Ariya Isihara