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TON
2010
157views more  TON 2010»
15 years 1 months ago
Random Access Game and Medium Access Control Design
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Lijun Chen, Steven H. Low, John C. Doyle
GLOBECOM
2009
IEEE
16 years 1 months ago
Dynamic Power Management in Cognitive Radio Networks Based on Constrained Stochastic Games
Abstract—Recent studies have been conducted to indicate the ineffective usage of licensed bands due to the static spectrum allocation. In order to improve the spectrum utilizatio...
Chia-Wei Wang, Yu-Pin Hsu, Kai-Ten Feng
AIED
2007
Springer
16 years 25 days ago
A Spoken Translation Game for Second Language Learning
In this paper, we describe a Web-based spoken translation game aimed at providing language learners with an easily accessible and fun environment to practice speaking the foreign l...
Chao Wang, Stephanie Seneff
DIGRA
2005
Springer
16 years 5 days ago
Interactive Story Writing in the Classroom: Using Computer Games
Interactive story writing is a new medium for creative expression. The story “writer” uses a computer game (such as BioWare’s Neverwinter Nights) to create an interactive st...
Jonathan Schaeffer, Mike Carbonaro, Duane Szafron,...
ICCBR
2005
Springer
16 years 4 days ago
Combining Case-Based Memory with Genetic Algorithm Search for Competent Game AI
We use case-injected genetic algorithms for learning how to competently play computer strategy games. Case-injected genetic algorithms combine genetic algorithm search with a case-...
Sushil J. Louis, Chris Miles