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TLCA
2001
Springer
15 years 11 months ago
Subtyping Recursive Games
Using methods drawn from Game Semantics, we build a sound and computationally adequate model of a simple calculus that includes both subtyping and recursive types. Our model solves...
Juliusz Chroboczek
NIPS
1994
15 years 8 months ago
Learning to Play the Game of Chess
This paper presents NeuroChess, a program which learns to play chess from the final outcome of games. NeuroChess learns chess board evaluation functions, represented by artificial...
Sebastian Thrun
SIVP
2008
132views more  SIVP 2008»
15 years 6 months ago
Automatic generation of adaptive, educational and multimedia computer games
Education accompanies us throughout our whole life. Many innovations in education have originated from modern technologies. However, the majority of learners
Mária Bieliková, Marko Divéky...
ACL
2010
15 years 4 months ago
A Game-Theoretic Model of Metaphorical Bargaining
We present a game-theoretic model of bargaining over a metaphor in the context of political communication, find its equilibrium, and use it to rationalize observed linguistic beha...
Beata Beigman Klebanov, Eyal Beigman
ATAL
2011
Springer
14 years 6 months ago
Using iterated reasoning to predict opponent strategies
The field of multiagent decision making is extending its tools from classical game theory by embracing reinforcement learning, statistical analysis, and opponent modeling. For ex...
Michael Wunder, Michael Kaisers, John Robert Yaros...