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CAV
2007
Springer
98views Hardware» more  CAV 2007»
16 years 24 days ago
UPPAAL-Tiga: Time for Playing Games!
In 2005 we proposed the first efficient on-the-fly algorithm for solving games based on timed game automata with respect to reachability and safety properties. The first prototy...
Gerd Behrmann, Agnès Cougnard, Alexandre Da...
164
Voted
IROS
2006
IEEE
146views Robotics» more  IROS 2006»
16 years 19 days ago
A Video Game-Based Mobile Robot Simulation Environment
— Simulation is becoming an increasingly important aspect of mobile robots. As we are better able to simulate the real world, we can usefully perform more research in simulated e...
Josh Faust, Cheryl Simon, William D. Smart
COMPSYSTECH
2010
15 years 5 months ago
Anthropocentric video analysis for film and games postproduction
: The interest of the scientific community for anthropocentric (human-centered) video analysis stems from the fact that the extracted information (e.g. human presence, identity, bo...
Ioannis Pitas, Nikolaos Nikolaidis
SIGIR
2003
ACM
15 years 12 months ago
Distributed Web Search as a Stochastic Game
Distributed search systems are an emerging phenomenon in Web search, in which independent topic-specific search engines provide search services, and metasearchers distribute user...
Rinat Khoussainov, Nicholas Kushmerick
ICRA
2010
IEEE
109views Robotics» more  ICRA 2010»
15 years 5 months ago
A robot companion for inclusive games: A user-centred design perspective
— This article presents the design of Iromec, a modular robot companion tailored towards engaging in social exchanges with children with different disabilities with the aim to em...
Patrizia Marti, Leonardo Giusti