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ENTCS
2008
86views more  ENTCS 2008»
15 years 6 months ago
Game Semantics for Quantum Stores
This paper presents a game semantics for a simply-typed -calculus equipped with quantum stores. The quantum stores are equipped with quantum operations as commands which give the ...
Yannick Delbecque, Prakash Panangaden
KI
2008
Springer
15 years 6 months ago
Learning by Observing: Case-Based Decision Making in Complex Strategy Games
Abstract. There is a growing research interest in the design of competitive and adaptive Game AI for complex computer strategy games. In this paper, we present a novel approach for...
Darko Obradovic, Armin Stahl
IJVR
2007
101views more  IJVR 2007»
15 years 6 months ago
Playful Geospatial Data Acquisition by Location-based Gaming Communities
—The success of Web 2.0 communities demonstrates that the users of an information service are willing to participate in the content creation process on a voluntary basis. In this...
Sebastian Matyas
VSGAMES
2010
117views Game Theory» more  VSGAMES 2010»
15 years 5 months ago
Assessing Nurses' Acceptance of a Serious Game for Emergency Medical Services
- Serious games can help in training medical first responders by providing emergency simulations which are always available, safer and possibly cheaper than real-world simulations....
Alberto Cabas Vidani, Luca Chittaro, Elio Carchiet...
AAAI
2011
14 years 6 months ago
Learning in Repeated Games with Minimal Information: The Effects of Learning Bias
Automated agents for electricity markets, social networks, and other distributed networks must repeatedly interact with other intelligent agents, often without observing associate...
Jacob W. Crandall, Asad Ahmed, Michael A. Goodrich