We describe a novel parallel randomized search algorithm for two-player games. The algorithm is a randomized version of Korf and Chickering's best-first search. Randomization...
A computer program that uses AI planning techniques is now the world’s best program for the game of contract bridge. As reported in The New York Times and The Washington Post, t...
Stephen J. J. Smith, Dana S. Nau, Thomas A. Throop
Real-Time Strategy games present an interesting problem domain for Artificial Intelligence research. We review current approaches to developing AI systems for such games, noting th...
Human experience with interactive games will be enhanced if the software agents that play the game learn from their failures. Techniques such as reinforcement learning provide one...
To increase the depth and appeal of computer games, the intelligence of the characters they contain needs to be increased. These characters should be played by intelligent agents ...