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AAAI
2008
15 years 9 months ago
Speech-enabled Card Games for Language Learners
This paper debuts a novel application of speech recognition to foreign language learning. We present a generic framework for developing user-customizable card games designed to ai...
Ian McGraw, Stephanie Seneff
AIPS
2007
15 years 9 months ago
Online Planning for Resource Production in Real-Time Strategy Games
Planning in domains with temporal and numerical properties is an important research problem. One application of this is the resource production problem in real-time strategy (RTS)...
Hei Chan, Alan Fern, Soumya Ray, Nick Wilson, Chri...
COR
2006
84views more  COR 2006»
15 years 6 months ago
Stability and interaction in flatline games
Starting from a given one-shot game played by a finite population of agents living in flatline, a circular or constrained grid structured by the classical definitions of neighborh...
Alexander Mehlmann
JSAC
2007
142views more  JSAC 2007»
15 years 6 months ago
Non-Cooperative Resource Competition Game by Virtual Referee in Multi-Cell OFDMA Networks
— In this paper, a distributive non-cooperative game is proposed to perform sub-channel assignment, adaptive modulation, and power control for multi-cell multi-user Orthogonal Fr...
Zhu Han, Zhu Ji, K. J. Ray Liu
AI
2004
Springer
15 years 6 months ago
On the computational complexity of qualitative coalitional games
We study coalitional games in which agents are each assumed to have a goal to be achieved, and where the characteristic property of a coalition is a set of choices, with each choi...
Michael Wooldridge, Paul E. Dunne