Sciweavers

6355 search results - page 181 / 1271
» From Logic to Games
Sort
View
SIROCCO
2008
15 years 8 months ago
Computing Approximate Nash Equilibria in Network Congestion Games
We consider the problem of computing -approximate Nash equilibria in network congestion games. The general problem is known to be PLS-complete for every > 0, but the reductions...
Andreas Emil Feldmann, Heiko Röglin, Berthold...
CORR
2010
Springer
151views Education» more  CORR 2010»
15 years 6 months ago
The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning
In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, "giving the feeling of...
Fabien Tencé, Cédric Buche, Pierre D...
CORR
2012
Springer
286views Education» more  CORR 2012»
14 years 2 months ago
A Faster Algorithm for Solving One-Clock Priced Timed Games
One-clock priced timed games is a class of two-player, zero-sum, continuous-time games that was defined and thoroughly studied in previous works. We show that One-clock priced ti...
Thomas Dueholm Hansen, Rasmus Ibsen-Jensen, Peter ...
OOPSLA
2010
Springer
15 years 5 months ago
Modular logic metaprogramming
In logic metaprogramming, programs are not stored as plain textfiles but rather derived from a deductive database. While the benefits of this approach for metaprogramming are ob...
Karl Klose, Klaus Ostermann
LFCS
2009
Springer
16 years 1 months ago
Completeness Results for Memory Logics
Memory logics are a family of modal logics in which standard relational structures are augmented with data structures and additional operations to modify and query these structure...
Carlos Areces, Santiago Figueira, Sergio Mera