Sciweavers

6355 search results - page 173 / 1271
» From Logic to Games
Sort
View
ICGA
2007
89views Optimization» more  ICGA 2007»
15 years 6 months ago
Playing the Right Atari
We experimented a simple yet powerful optimization for Monte-Carlo Go tree search. It consists in dealing appropriately with strings that have two liberties. The heuristic is cont...
Tristan Cazenave
SLOGICA
2008
135views more  SLOGICA 2008»
15 years 6 months ago
A Way to Interpret Lukasiewicz Logic and Basic Logic
Fuzzy logics are in most cases based on an ad-hoc decision about the interpretation of the conjunction. If they are useful or not can typically be found out only by testing them wi...
Thomas Vetterlein
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
16 years 15 days ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
ACMACE
2009
ACM
15 years 11 months ago
Familiars: representing Facebook users' social behaviour through a reflective playful experience
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
AMAST
2010
Springer
15 years 1 months ago
Matching Logic: An Alternative to Hoare/Floyd Logic
Abstract. This paper introduces matching logic, a novel framework for defining axiomatic semantics for programming languages, inspired from operational semantics. Matching logic sp...
Grigore Rosu, Chucky Ellison, Wolfram Schulte