Sciweavers

6355 search results - page 171 / 1271
» From Logic to Games
Sort
View
CL
2000
Springer
15 years 11 months ago
Proving Failure in Functional Logic Programs
How to extract negative information from programs is an important issue in logic programming. Here we address the problem for functional logic programs, from a proof-theoretic pers...
Francisco Javier López-Fraguas, Jaime S&aac...
PPDP
2007
Springer
16 years 19 days ago
Interactive, scalable, declarative program analysis: from prototype to implementation
Static analyses provide the semantic foundation for tools ranging from optimizing compilers to refactoring browsers and advanced debuggers. Unfortunately, developing new analysis ...
William C. Benton, Charles N. Fischer
SIGMOD
2007
ACM
153views Database» more  SIGMOD 2007»
16 years 6 months ago
Scaling games to epic proportion
We introduce scalability for computer games as the next frontier for techniques from data management. A very important aspect of computer games is the artificial intelligence (AI)...
Walker M. White, Alan J. Demers, Christoph Koch, J...
CIVR
2007
Springer
210views Image Analysis» more  CIVR 2007»
16 years 21 days ago
Semantic video analysis for psychological research on violence in computer games
In this paper, we present an automatic semantic video analysis system to support interdisciplinary research efforts in the field of psychology and media science. The psychological...
Markus Mühling, Ralph Ewerth, Thilo Stadelman...
DIGRA
2005
Springer
16 years 1 days ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche