Animation scripts are an integral part of developing computer games: they describe which character animations to play and when to switch between animations. These scripts are ofte...
This paper discusses a practical framework for the semi automatic construction of evaluation functions for games. Based on a structured evaluation function representation, a proced...
: Several algorithms have been proposed to compute sets of optima, Pareto sets, and sets of Nash equilibria. In this paper, we present a general algorithm for decision-related set ...
We show how to reason about “step-indexed” logitions in an abstract way, avoiding the tedious, error-prone, and proof-obscuring step-index arithmetic that seems superficially...
Abstract. We consider a realization of Reiter-style default logic on top of description logic knowledge bases (DL-KBs). To this end, we present elegant transformations from default...