Sciweavers

6355 search results - page 167 / 1271
» From Logic to Games
Sort
View
AUIC
2006
IEEE
16 years 17 days ago
Moving animation script creation from textual to visual representation
Animation scripts are an integral part of developing computer games: they describe which character animations to play and when to switch between animations. These scripts are ofte...
Erik Haugvaldstad, Tim Wright
CG
1998
Springer
15 years 10 months ago
From Simple Features to Sophisticated Evaluation Functions
This paper discusses a practical framework for the semi automatic construction of evaluation functions for games. Based on a structured evaluation function representation, a proced...
Michael Buro
JUCS
2010
133views more  JUCS 2010»
15 years 1 months ago
From Computing Sets of Optima, Pareto Sets, and Sets of Nash Equilibria to General Decision-Related Set Computations
: Several algorithms have been proposed to compute sets of optima, Pareto sets, and sets of Nash equilibria. In this paper, we present a general algorithm for decision-related set ...
Vladik Kreinovich, Bartlomiej Jacek Kubica
LICS
2009
IEEE
16 years 1 months ago
Logical Step-Indexed Logical Relations
We show how to reason about “step-indexed” logitions in an abstract way, avoiding the tedious, error-prone, and proof-obscuring step-index arithmetic that seems superficially...
Derek Dreyer, Amal Ahmed, Lars Birkedal
ECSQARU
2009
Springer
16 years 1 months ago
Realizing Default Logic over Description Logic Knowledge Bases
Abstract. We consider a realization of Reiter-style default logic on top of description logic knowledge bases (DL-KBs). To this end, we present elegant transformations from default...
Minh Dao-Tran, Thomas Eiter, Thomas Krennwallner