We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
We provide a series of algorithms demonstrating that solutions according to the fundamental game-theoretic solution concept of closed under rational behavior (CURB) sets in two-pl...
In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
Abstract. In this paper, we present an adaptive logic for deontic conflicts, called P2.1r , that is based on Goble’s logic SDLaPe—a bimodal extension of Goble’s logic P that...
Joke Meheus, Mathieu Beirlaen, Frederik Van De Put...
Common binary arithmetic operations such as addition/subtraction and multiplication suffer from O(n) carry propagation delay where n is the number of digits. Carry lookahead helps...