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CSCW
2008
ACM
15 years 8 months ago
A hybrid cultural ecology: world of warcraft in China
We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
JAIR
2010
153views more  JAIR 2010»
15 years 5 months ago
Algorithms for Closed Under Rational Behavior (CURB) Sets
We provide a series of algorithms demonstrating that solutions according to the fundamental game-theoretic solution concept of closed under rational behavior (CURB) sets in two-pl...
Michael Benisch, George B. Davis, Tuomas Sandholm
DIS
2009
Springer
15 years 4 months ago
Player Modeling for Intelligent Difficulty Adjustment
In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
Olana Missura, Thomas Gärtner
DEON
2010
Springer
15 years 10 months ago
Avoiding Deontic Explosion by Contextually Restricting Aggregation
Abstract. In this paper, we present an adaptive logic for deontic conflicts, called P2.1r , that is based on Goble’s logic SDLaPe—a bimodal extension of Goble’s logic P that...
Joke Meheus, Mathieu Beirlaen, Frederik Van De Put...
PDPTA
2003
15 years 7 months ago
Quaternary Arithmetic Logic Unit on a Programmable Logic Device
Common binary arithmetic operations such as addition/subtraction and multiplication suffer from O(n) carry propagation delay where n is the number of digits. Carry lookahead helps...
Songpol Ongwattanakul, Phaisit Chewputtanagul, Dav...