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NETGAMES
2006
ACM
16 years 13 days ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
CSFW
2005
IEEE
16 years 3 days ago
Game-Based Analysis of Denial-of-Service Prevention Protocols
Availability is a critical issue in modern distributed systems. While many techniques and protocols for preventing denial of service (DoS) attacks have been proposed and deployed ...
Ajay Mahimkar, Vitaly Shmatikov
JSYML
2000
110views more  JSYML 2000»
15 years 6 months ago
Basic Logic: Reflection, Symmetry, Visibility
We introduce a sequent calculus B for a new logic, named basic logic. The aim of basic logic is to find a structure in the space of logics. Classical, intuitionistic, quantum and ...
Giovanni Sambin, Giulia Battilotti, Claudia Faggia...
ECSQARU
2005
Springer
16 years 20 hour ago
Argument-Based Expansion Operators in Possibilistic Defeasible Logic Programming: Characterization and Logical Properties
Possibilistic Defeasible Logic Programming (P-DeLP) is a logic programming language which combines features from argumentation theory and logic programming, incorporating as well t...
Carlos Iván Chesñevar, Guillermo Ric...
AGS
2009
Springer
16 years 1 months ago
Intelligent NPCs for Educational Role Play Game
Video games in general and educational role play games in particular would increase in believability if Non Player Characters reacted appropriately to the player’s actions. Reali...
Mei Yii Lim, João Dias, Ruth Aylett, Ana Pa...