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ECIS
2004
15 years 7 months ago
To play, or not to play: building a learning environment through computer simulations
This article analyzes the impact of a computer simulation (business game) on the users' perceived learning. The theoretical model developed in this paper is derived from the ...
Luigi Proserpio, Magni Magni
COMBINATORICS
2006
108views more  COMBINATORICS 2006»
15 years 6 months ago
Dynamic Single-Pile Nim Using Multiple Bases
In the game G0 two players alternate removing positive numbers of counters from a single pile and the winner is the player who removes the last counter. On the first move of the g...
Arthur Holshouser, Harold Reiter
CORR
2002
Springer
99views Education» more  CORR 2002»
15 years 6 months ago
Coin-Moving Puzzles
We introduce a new family of one-player games, involving the movement of coins from one configuration to another. Moves are restricted so that a coin can be placed only in a posit...
Erik D. Demaine, Martin L. Demaine, Helena A. Verr...
ATAL
2008
Springer
15 years 8 months ago
Cooperative Boolean games
We present and formally investigate Cooperative Boolean Games, a new, natural family of coalitional games that are both compact and expressive. In such a game, an agent's pri...
Paul E. Dunne, Wiebe van der Hoek, Sarit Kraus, Mi...
LPNMR
2007
Springer
16 years 18 days ago
General Default Logic
Abstract. In this paper, we present a logic R for rule bases by introducing a set of rule connectives. We define both the models and extensions of a rule base. The semantics of ex...
Yi Zhou, Fangzhen Lin, Yan Zhang