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AAAI
2006
15 years 7 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
CONCUR
2010
Springer
15 years 7 months ago
Obliging Games
Abstract. Graph games of infinite length provide a natural model for open reactive systems: one player (Eve) represents the controller and the other player (Adam) represents the en...
Krishnendu Chatterjee, Florian Horn, Christof L&ou...
CONTENT
2001
Springer
15 years 11 months ago
Screen Play: Film and the Future of Interactive Entertainment
This paper looks at existing computer games and virtual environments from the perspective of film theory and practice. From this, we will draw conclusions about the ways in which ...
Andy Clarke, Grethe Mitchell
FSS
2008
145views more  FSS 2008»
15 years 6 months ago
A logic programming framework for possibilistic argumentation: Formalization and logical properties
In the last decade defeasible argumentation frameworks have evolved to become a sound setting to formalize commonsense, qualitative reasoning. The logic programming paradigm has s...
Teresa Alsinet, Carlos Iván Chesñeva...
DIMEA
2007
97views Multimedia» more  DIMEA 2007»
15 years 10 months ago
Dialogs taking into account experience, emotions and personality
This paper describes the DEEP project (Dialogs taking into account Experience, Emotions and Personality, adapted to computer games), which started in June 2006. The aim of the proj...
Anne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba...