Sciweavers

6355 search results - page 144 / 1271
» From Logic to Games
Sort
View
ICCBR
2005
Springer
15 years 12 months ago
Evaluating Case-Based Systems in Virtual Games
TIELT is a software testbed that facilitates the integration and testing of learning-embedded decision systems on user-selected tasks from virtual gaming simulators. A key componen...
Keith Needels, Matthew Molineaux, David W. Aha
GD
2003
Springer
15 years 11 months ago
HexGraph: Applying Graph Drawing Algorithms to the Game of Hex
Hex is a classic board game for two players. There exists an intuitive mapping of the state of a hex game onto a graph. The motivation of the work presented in this paper was to cr...
Colin Murray, Carsten Friedrich, Peter Eades
JUCS
2008
137views more  JUCS 2008»
15 years 6 months ago
The Need for Formalizing Media Semantics in the Games and Entertainment Industry
Abstract: The digital media and games industry is one of the biggest IT based industries worldwide. Recent observations therein showed that current production workflows may be pote...
Tobias Bürger
ATAL
2009
Springer
16 years 1 months ago
Learning equilibria in repeated congestion games
While the class of congestion games has been thoroughly studied in the multi-agent systems literature, settings with incomplete information have received relatively little attenti...
Moshe Tennenholtz, Aviv Zohar
RTAS
2008
IEEE
16 years 26 days ago
A Hybrid DVS Scheme for Interactive 3D Games
Interactive 3D games are now widely available on a variety of mobile devices for which battery-life is a major concern. Many of these devices support voltage/frequencyscalable pro...
Yan Gu, Samarjit Chakraborty