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ICML
2006
IEEE
16 years 7 months ago
Bayesian pattern ranking for move prediction in the game of Go
We investigate the problem of learning to predict moves in the board game of Go from game records of expert players. In particular, we obtain a probability distribution over legal...
David H. Stern, Ralf Herbrich, Thore Graepel
CSE
2009
IEEE
16 years 1 months ago
The Social Behaviors of Experts in Massive Multiplayer Online Role-Playing Games
— We examine the social behaviors of game experts in Everquest II, a popular massive multiplayer online role-playing game (MMO). We rely on Exponential Random Graph Models (ERGM)...
David Huffaker, Jing (Annie) Wang, Jeffrey William...
DIGRA
2005
Springer
16 years 2 hour ago
Learning Games as a Platform for Simulated Science Practice
In recent years, science education has been the focus of study and development of new gamebased learning environments. It has been argued that active and critical learning about r...
Rikke Magnussen
DIGRA
2003
Springer
15 years 11 months ago
Participatory design and opposing interests in development of educational computer games
In this study we have followed a participatory design process in a class of children aged 11 and 12. The development team, a group of Danish schoolteachers, invited the children t...
Rikke Magnussen, Morten Misfeldt, Tasha Buch
SODA
2004
ACM
94views Algorithms» more  SODA 2004»
15 years 7 months ago
Quantitative stochastic parity games
We study perfect-information stochastic parity games. These are two-player nonterminating games which are played on a graph with turn-based probabilistic transitions. A play resul...
Krishnendu Chatterjee, Marcin Jurdzinski, Thomas A...